Arabian Nights Episode 3

Credit goes to the PHB for some of the pictures. 🙂

In the thieves’ hideout, a genie comes out of the lamp. The master thief wants to make her wish, but the large henchman Brutus smashes you and the master thief and makes his wish; he wishes to smash anything he touches. The genie grants the henchman’s wish, but this causes the ground to break, and rocks start falling down in the hideout! All the thieves run out of the hideout; a rock hits you and the genie is freed!

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When you wake up, you find yourself outside the hideout.

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Grab the Geode Rock in the right of where you woke up and talk to the large henchman Brutus in the left. Give him the Geode Rock and he breaks it into Geode Crystals.

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Go left to the bazaar and trade one of your Geode Crystals with the Traders, because you will need the items the traders give you later.

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Trade the Camel Trader for the Sesame Oil
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Trade the Nightlight Trader for the Burlap Sack
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Trade the Camel Trader for the Moonstone
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Trade the Nightlight Trader for the Wishbone


After you got the Wishbone, do the same thing again from trading the geode crystal to the Camel Trader with the Sesame Oil, except don’t trade the Moonstone. After you got both the Wishbone and Moonstone, go back to Brutus and have him to break the Moonstone into Moon Dust and the Wishbone to Bone Meal. After Brutus breaks these things, go back to the bazaar and trade the crystal for the sesame oil, because you will need that for later use as well.

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Go back left, then go left again to the palace. When you get inside, talk to the Sultan; click on the third speech bubble.


With that, the Sultan will tell you he will find the genie and leave the palace. Click on the tile with a star on it and a window will open. Jump in the window.

Go right and into the library. Go up and click on the bookcase, then click on the book titled “How to Win Wishes and Influence Genies;” you will get some instructions. Jump on the platform next to the bookcase and grab the Magic Book.

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Jump off the platform to the crafting table. At the crafting table, follow the instructions in the Magic Book how to make the Divination Dust; 3 pinches of moon dust, 2 pinches of bone meal, and 1 piece of fabric from the burlap sack, mix them up and there you have the Divination Dust.

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Before leaving the palace, enter the princess’s bedroom, where she looks at a drawing and cries over it, then catches you in her room and disappears and drops the drawing. You pick up the drawing the princess dropped.

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Now leave the palace and go to the bazaar, to the Nightlight trader and you notice the genie burrowed in a barrel. Throw your Divination dust at the genie and he will fly to the left.

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While you’re chasing the genie to the left, the camel trader’s camel will chase after the genie. Continue left to the palace, but don’t enter it yet. You’ll notice the genie is hiding behind the light attached to the palace.

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Talk to the guard who is getting licked by the camel; click on the third speech bubble and jump on the camel. The guard will run away from the camel and the camel will chase the guard around. When the camel and guard are next to the light outside the palace, throw your bomb at the light and the genie will come out and fly to the very right area. Chase after the genie.

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Talk to the man holding a spinning compass and notice that the genie is hiding in his hair. Throw your bomb on top of the man’s head, then the genie will appear and fly up. The man will run away dropping the compass; you pick up the compass and head left to the bazaar.

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Go up the tower to the telescope and give the compass to the thief looking through it- he wanted to see the whole world without getting lost. The thief gives you the skeleton key he is holding and walks away. Now look through the telescope. You should see the genie in distance.

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Go left to the palace and unlock the purple chest with the skeleton key, and you see that the chest was the coin collector. Click on the last bubble and he will let you take the golden lamp.

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Go back to the palace, through the window, then to the princess’s bedroom. Use the skeleton key to open the diary. You see that the genie’s name is Samhal. Leave the princess’s bedroom.

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Go to the left and you see a locked door-the lamp room. Use the skeleton key to unlock it and go to the far right and take the Roc Feather from the pot.

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Leave the lamp room and go to the Library. Go to the crafting table to make the flying potion, the Levitation formula; a Roc Feather, two pinches of moon dust, and three drops of sesame oil. Mix these together and there you have the Levitation formula, but you accidently drop it on the carpet under the crafting table, making a Magic Carpet.

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A Disney’s Aladdin reference. A whole new world…

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Leave the palace and go to the far right; use the magic carpet and ride it to where Samhal is. Click on him or use your Golden Lamp; Samhal flies away to the palace. Chase after him, go in the palace, then in the window, you see Samhal and he flies to the right.

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You are in a mini game. Samhal makes copies of himself and they all hide in places. Click on the green arrow to look at the floor and you see some objects moving, which means Samhal is hiding in these places. Go back to the original room and throw your dust at those moving objects. There are three rounds of this mini game; win all of them; Samhal will give up and go to the lamp room. Chase him to the lamp room.

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You see Samhal shivering, click “use” on your lamp. The master thief will show up, knock you down, and wish she had all Samhal’s powers while the Sultan shows up and tells her to stop, then she becomes a genie, breaks the window out of the palace. The Sultan tells you to go stop her;you chase after the master thief on your flying carpet.

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Now you are in another mini game-you are chasing the master thief as a genie on your magic carpet. Avoid the things she drops on you; when you and the master theif are above the clouds, your rug is destroyed and you fall to the stone dias. Before Scheherazade is about to take your soul, the Sultan shows up and gets his daughter in the lamp, telling her to stop; he had everything.

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Samhal as a small human shows up and tells you to do something that will help Scheherazade see the light. Click “use” on the drawing and show it to the Sultan; he looks at the drawing and cries. You then got to make a wish-Robot army of Butlers, Able to talk to animals, or world’s best banjo player. Choose any wish, but you can restart the island to get all three. The Sultan makes his wish-he wishes he never found the lamp in the first place. Scheherazade grants your and the Sultan’s wish, the Sultan gives you the Island Medallion and you’re done with Arabian Nights Episode 3.

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